Blue Prince Review – When a Game’s Mansion Starts to Mess With Your Head
Blue Prince isn’t your average indie title. You don’t slash enemies or solve classic puzzles. Instead, you build out a house—room by room—and hope you don’t lose your grip along the way. This Blue Prince review is here to break down what works, what’s strange, and why you might find yourself thinking about this game long after you’ve put it down.

Welcome to the Weirdest Mansion You’ll Ever Build
So here’s the deal: you’ve got a strange old house, and each in-game day, you add a room to it. Simple enough. But this mansion? It has its own agenda. Things start out feeling straightforward, and then slowly shift into something… else.
You’re told there’s a “Throne” to find. You’ve got 151 days to get there. Easy? Nope. The further you go, the more it feels like the house is watching—maybe even fighting back.
Not Quite a Puzzle Game, Not Quite Horror
It’s tricky to explain what kind of game Blue Prince really is. One minute it feels like you’re playing a chill puzzle builder, the next you’re second-guessing every move because the layout just feels off. No enemies. No jump scares. But you’ll still get the creeps.
There’s a tension that builds in the silence. The longer you play, the more something seems… wrong. It’s not loud about it, which somehow makes it worse.

It Doesn’t Tell You What to Do—And That’s the Point
The game doesn’t spoon-feed you anything. No detailed tutorials. No glowing objectives. You experiment, fail, and try again. Every time you dive back in, you understand a little more about how the mansion reacts to your choices.
It’s a rare game that rewards being curious without ever spelling out the rules. You start asking weird questions like: “What if I place this hallway near the windowed room again?” And that’s when it gets good.
Looks Cozy, Feels Creepy
Blue Prince looks like something cut from cardboard or a storybook. It’s got this papercraft vibe that’s oddly comforting at first—until it starts clashing with the weirdness that unfolds. That contrast hits hard.
Audio? Also minimal, but purposeful. Little sounds that shouldn’t be there. A floorboard creak when you didn’t move. Silence that lingers just a bit too long. It all adds to the feeling that this house isn’t just a setting—it’s a character.

Final Thoughts – A Game That Gets Under Your Skin
To close out this Blue Prince review: It’s strange. It’s clever. It’s the kind of game that doesn’t scream for your attention—it just sits with you. If you like games that lean into the unknown and make you do a little mental legwork, this one’s worth the ride.
Rating: 9/10
Weird in all the right ways.